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Time of Thunder is one of the most addictive scenarios ever designed, and, of course, is another of the master-pieces about spanish History by Jesús Balsinde. |
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| THE TIME AND
THE PLACE |
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The scenario takes place on the XVI century, when the most powerful Spanish King, Philip II, lead the biggest European empire ever seen. The scenario is designed to play as Spain, although other civilizations are also playable, but there aren’t many especial events for non-Spanish civilizations (although the Turks have some special units). |
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Popular militia, Spanish 'Tercio' and Spanish Cavalry |
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Turkish settlers and Turkish cavalry |
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Don Juan de Austria and the Duke of Alba |
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| STRATEGY |
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Indeed, the strategy changes for each civilization.
Of course, the Spaniards are the protagonists, so we can study their initial position:
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The Spaniards have three big regions, outside Spain and Portugal, under
their control: the north of Africa (Ceuta and Melilla), the Spanish Netherlands and the
kingdom of Naples. Note also that the Spaniards control three important cities: Milan,
Franche Comté and Perpignan. The most powerful of their foes is the Turkish Empire (not
showed in the picture); France and England are traditional foes and the Netherlands are
revolting against Spain. Only the Austrian Empire is allied with the Spaniards.
My favorite tactic in this scenario is to use the forces in the kingdom of Naples to
siege and conquest Rome; this way, you’ll get a very important (The Vatican) that works as
a cathedral in all your cities (so you can sell all your cathedrals and balance the treasury).
After conquering Rome, you must go for the rest of the Italian cities, starting by Venetia,
in order to assist the Austrian in his war against Turks (from Venetia you can put units
near Trieste, effectively annoying the Turks).
While conquering Italia, you also must pay attention to the Netherlands: they have only
two cities, but are very important (both because they have wonders and because conquering
The Netherlands will give you a powerful gift). Your units in Spain must go to Perpignan
and Navarre in order to storm France as soon as possible. France is not very difficult to
conquer, especially when you destroy the Netherlands and use your Netherlands’ units to
attack France by two fronts, but you must note that both the Turks and the English are
also playing. The Turks can conquer Austria if you don’t support your ally enough; the English
will try to sink all your ships and also will attack any coastal city near the English Channel,
so you must build (or better, rush-build) Coastal Fortress in The Hague and Calais.
With France conquered, your next objective must be England. I suggest you to conquer the
Neutral States in Germany and Denmark, and use Denmark as a ship-builder city. The AI will
protect the English Channel strongly, but an assault from the East is a tactic that the AI
doesn’t worry about. After England’s fall, you’ll have enough forces to attack both the
Austrian and the Ottoman Empires: the Ottomans will be the most hard enemies, but with enough
patience you’ll achieve a triumph. |
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| THE GOOD THINGS |
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This scenario is almost perfect: graphics, events and so on.
It’s pretty fun, re-playable and a must in any collection about the XVI century. I like specially
the way the Ottoman Empire is pictured, because there are too many scenarios where it’s easy to
forget how big and powerful this empire was. Also the wonders, the flags and the cities deserve
a special mention. |
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| THE NOT-SO-GOOD
THINGS |
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The scenario is big, and you’ll probable be bored while attacking
the Ottoman Empire or at the end of your game. Also the Spanish have a huge advantage over many
civilizations (especially France), so this scenario is not suited for PBEMs (and it could have been a
great PBEM scenario). |
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| CONCLUSIONS |
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A great scenario, another master piece by Jesús Balsinde that
you must play, specially if you still believe that the most important Spanish military unit is the
Conqueror (like the PTW designers). |
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