|
Español / English |
||
The Academy |
||
Trade, Trade and Trade! |
||
| In this Strategy Academy's lesson, I'm going to speak about trade! Trade is by far one of the most important things to do in a game, and I wonder how many players realize it! Sure, in a multiplayer game with double production and double movements it'ss not the most important thing to deal with, but in a normal game (i.e single player, PBEM or multiplayer 1x1 game) it’s very, very important! | ||
You get three kinds of benefits via
trading:
|
||
| The second benefit is the most important one. With this tech bonus, you can research much faster than any player who has no trade: A democracy with tech routes can research very, very fast. This benefit can’t be overestimated: more commerce means more science, more science means more victories. But also the money-benefit can be very important; in my humble opinion, it can be very useful in order to get money at Medieval-Renaissance ages, when you need the money (and the caravans) in order to speed-up (or rush-build) very important Wonders. | ||
The exact formulas of trade are:
(original idea of Robert Lancaster, posted on Civfanatics’ War Academy http://www.civfanatics.com/civ2strategy1.shtml) |
||
| To see the full list of bonuses, please consult these links. It’s very important to remember that you get a x2 bonus if the destination city is not yours, so it’s always a good idea to commerce with other civilizations, especially if they have big cities, because a big city means a huge trade. | ||
| Summarizing, trade is one the most important things you can do in the game. | ||
| Javier Muñoz | ||
|
Our next lesson: Little tricks (exploits) |
||