Español / English

The Academy

Trade, Trade and Trade!

 
 
   In this Strategy Academy's lesson, I'm going to speak about trade! Trade is by far one of the most important things to do in a game, and I wonder how many players realize it! Sure, in a multiplayer game with double production and double movements it'ss not the most important thing to deal with, but in a normal game (i.e single player, PBEM or multiplayer 1x1 game) it’s very, very important!  
 
You get three kinds of benefits via trading:
  • When you open a trade-route, you get money
  • When you open a trade-route, you get tech (one “bottle” for each money you get)
  • Every turn, you get trade points in the cities that have a trade route.
 
 The second benefit is the most important one. With this tech bonus, you can research much faster than any player who has no trade: A democracy with tech routes can research very, very fast. This benefit can’t be overestimated: more commerce means more science, more science means more victories. But also the money-benefit can be very important; in my humble opinion, it can be very useful in order to get money at Medieval-Renaissance ages, when you need the money (and the caravans) in order to speed-up (or rush-build) very important Wonders.
 
The exact formulas of trade are:
  • Trade = (Trade of home city + Trade of destination city + 4) / 8
  • Payment = ((distance + 10) * (Trade of home city + Trade of destination city)) / 24

(original idea of Robert Lancaster, posted on Civfanatics’ War Academy http://www.civfanatics.com/civ2strategy1.shtml)

 
To see the full list of bonuses, please consult these links. It’s very important to remember that you get a x2 bonus if the destination city is not yours, so it’s always a good idea to commerce with other civilizations, especially if they have big cities, because a big city means a huge trade.
 
Summarizing, trade is one the most important things you can do in the game.
 
 
 
Javier Muñoz
 

Our next lesson: Little tricks (exploits)